





If you work in the field of products or games assets area, you know that Chesterfield patterns are time-consuming, complex, and require a high budget for vertices. If we have these Chesterfield structures in procedural leather material in Substance Designer, it will give us a more flexible workflow! So let's see how to make Chesterfield in the Substance Designer!
Contents:
Chapters:
Software Used:
Substance Designer
Level:
Intermediate
Prerequisite Basic knowledge of Substance Designer
Attention: clean SBS file is included in this product that you can study over that (version of the designer should be 11.3 or above)
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
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